VEX VRC seasons

 

Current/Past seasons

(More past seasons will be posted soon. Stay tuned!)

 
 

Tower Takeover– 2019-2020

Tower Takeover was the VEX VRC game for the 2019-2020 season. The game involves two alliances of two teams each, with each team controlling a robot and performing specific tasks on a 12’x12’ field to score points. Teams compete in matches consisting of a fifteen second Autonomous Period, followed by a one minute and forty-five second Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals.

 

Turning Point– 2018-2019

Turning Point was the VEX VRC game for the 2018-2019 season. The game involves two alliances of two teams each, with each team controlling a robot and performing specific tasks on a 12’x12’ field to score points. Teams compete in matches consisting of a fifteen second Autonomous Period, followed by a one minute and forty-five second Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by High Scoring or Low Scoring Caps, Toggling Flags, and by Alliance Parking or Center Parking Robots on the Platforms.

 

In The Zone– 2017-2018

In The Zone was the VEX VRC game for the 2017-2018 season. The game involves two alliances of two teams each, with each team controlling a robot and performing specific tasks on a 12’x12’ field to score points. Teams compete in matches consisting of a fifteen second Autonomous Period, followed by a one minute and forty-five second Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by Stacking Cones on Goals, by Scoring Mobile Goals in Goal Zones, by having the Highest Stacks, and by Parking Robots.

 

Starstruck– 2016-2017

Starstruck was the VEX VRC game for the 2016-2017 season. The game involves two alliances of two teams each, with each team controlling a robot and performing specific tasks on a 12’x12’ field to score points. Teams compete in matches consisting of a fifteen second Autonomous Period, followed by a one minute and forty-five second Driver Controlled Period. The object of the game is to attain a higher score than the opposing Alliance by Scoring your Stars and Cubes in your Zones and by Hanging Robots on your Hanging Bar.